Friday 24 March 2017

YEAR 3 - BA3b - NIGD feedback

I took the game to the Norwich Independent Game Developers meetup and this was the feedback I got.

    - Problem - Feedback (UI) difficult to focus on

    - Solution - I'll redesign the ui so it 'sticks' to the character. This way the player doesn't have to pull their eyes away to see how many mid-air jumps they have left. I'll try to tie it in to the design of the character; which I read in THIS ARTICLE is called 'Diegetic UI'.


    - Problem - The game needs more texture (like the concept art)

    - Solution - The concept art has a subtle gradient that gives it more depth. Because of the resolution of the game it's difficult to replicate this in-game so I'm going to create depth through moving background elements and I'm going to try creating more of a gradient with some kind of home-brew lighting system.


     - Problem - People sometimes run off an edge before realising the round has started.

    - Solution - Make a countdown timer before the round starts. Design less 1 hit kill pits into the levels. Create a vertical screen wrap?

    - Problem - Feels like the sword should be able to be used as a weapon but can't (currently just used to reflect bullets)
    - Solution - For mechanical reasons I prefer the 'squashing' opponents 'melee' attack because it system where the high ground becomes beneficial and encourages movement around the stage which is makes the game more fun. Therefor I think it's better to redesign the characters into creatures without swords and come up with another contextual reason why the characters can reflect bullets.

BUGS:
- fix fullscreen page
- Jump on head is a bit buggy

OTHER FEEDBACK:
- Could be interesting if double jumps and hover time charge up on the ground rather than reset immediately (strategy around using jumps and exploiting players without)
- Change the shooting and reflecting sounds to something less jarring
- People generally prefer the right bumper as a shoot button
- People do generally enjoy playing and especially like jumping on peoples heads
- Animations will make the game feel more polished
- Retaining charged shots could be interesting

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